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Candy Oshea
Techfree Investment Group
18
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Posted - 2013.01.17 02:27:00 -
[1] - Quote
Vaerah Vahrokha wrote:CCP seem to appropriately be more concerned with money velocity than absolute values. Also, we don't have an important number: how much of those 30T end up segregated or abandoned (due i.e. to players turnover)? Without those informations it's not possible to balance inflow and outflow.
in laymen terms, how do you "balance" the equation with a potential of 20-30% of that 30T on inactive accounts. |

Candy Oshea
Techfree Investment Group
18
|
Posted - 2013.01.17 03:16:00 -
[2] - Quote
Isk Sink: Name change & employment history wiped when buying character - cost 2 plex (destroyed)
re-invent yourself literally. |

Candy Oshea
Techfree Investment Group
18
|
Posted - 2013.01.17 03:22:00 -
[3] - Quote
RavenPaine wrote:I didn't see Alliance fee's in the list. Should be a substantial amount
Also: Is there a realistic summary/equation that sums up the net results of ship losses in EVE?
And Last: Some peoples goal in ANY game, is to hoard ISK. This would be funds that never really affect markets or economies. I would think at some point, these same players will find a 'comfort zone' and quit generating ISK altogether. But really, my point is, does stale ISK (ISK in some random wallet) really hurt anything?
Agree with you there, +Like
Whos to say all that 30T is actually in 'play'
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Candy Oshea
Techfree Investment Group
18
|
Posted - 2013.01.17 04:15:00 -
[4] - Quote
Debra Tao wrote: When you lose a ship you wil have to buy a new one thus giving isk to manufacturers, explorers and whatnot so you will just transfer part of your isk to those people while CCP will only take a marginal cut from taxes.
A killmail takes a 300m hulk/asset for e.g. turns it into item drops, a small insurance payout & a small amount of sorebutt.
Now, if i have to buy a new one, do i still have 300m? no. i have item drops & a small insurance payout. the game/myself has lost isk. whether the isk was 'sunk' directly by CCP from taxes or not is irrelevant, 300m isk has been removed from the game.
I believe what you are saying is that ship losses, stimulate & propagate industry types to make ships etc and sell them. thats fine, but i still lost isk in the first instance, not when i buy a new one.
i can't see it any other way. |

Candy Oshea
Techfree Investment Group
18
|
Posted - 2013.01.17 04:40:00 -
[5] - Quote
Debra Tao wrote:Sorry to say it bluntly but i don't think you understand what this is about.
If your Hulk gets destroyed you will lose an asset, you will lose something valuable but the game will not see any isk being removed from that loss. Thus it's not an isk sink... The discussion here is not about if this loss matters to you will if you will have to grind isk a bit longer but if this loss will mitigate the creation of isk or will tend to reduce the inflation. In both cases it won't.
Couldn't disagree with you more.
Do you consider an Asset as isk?
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Candy Oshea
Techfree Investment Group
18
|
Posted - 2013.01.17 04:45:00 -
[6] - Quote
Debra Tao wrote:can someone help me here ? lol
teach me |

Candy Oshea
Techfree Investment Group
18
|
Posted - 2013.01.17 05:01:00 -
[7] - Quote
Are you saying there is no difference in me selling the hulk and losing it. |

Candy Oshea
Techfree Investment Group
18
|
Posted - 2013.01.17 05:10:00 -
[8] - Quote
Dersk wrote:Candy Oshea wrote:Are you saying there is no difference in me selling the hulk and losing it. There is no difference to the amount of isk in the game in those two, outside of the insurance payout you receive. It's the difference between dropping a $1 apple down a garbage disposal, and setting fire to a one dollar bill. Just because you can go to a grocery store and exchange them doesn't mean the two are the same.
there is a 300m difference, i could sell the item, if i lose it i can't. |

Candy Oshea
Techfree Investment Group
18
|
Posted - 2013.01.17 05:16:00 -
[9] - Quote
this is what happens when a mechanical engineer argues with ecomonics major's isn't it |

Candy Oshea
Techfree Investment Group
18
|
Posted - 2013.01.17 05:24:00 -
[10] - Quote
RavenPaine wrote:Candy Oshea wrote:this is what happens with a mechanical engineer argues with ecomonics major's isn;t it Yes it is  Bedtime for me. Great discussion. NN all.
indeed thanks all for the debate. |
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Candy Oshea
Techfree Investment Group
19
|
Posted - 2013.01.17 08:27:00 -
[11] - Quote
Small world ^_^
tis.
An Eve Story, that brings some things up id like answered. Learned alot today, plan on keeping on 
i introduced a guy i worked with to eve recently, was interesting to watch him develop a sense of things EVE. I gave him 100m Starter isk to get him set up, plenty for skillbooks and a few ships.
He started out with 1 character mining alot, then after he was teased about it at work, doing the missions etc, he wasn't skilled enough to handle the level 3 missions so he stuck to level 2's.
i took an eve break for new WoW exp.
Fast forward 3 Months
whooash back playing eve
Shortly after i came back, i caught up with him in game (he got fired from work, so didn't have any way to get in touch, to check on his progress)
He said he "plexed up" bought them of the eve website, bought 3 characters and now runs 4 accounts, 3 in a class 2 wormhole and 1 in highsec station Trading. 
Its an interesting behavior pattern, when i asked him why did you do that? his response was simple,"i couldn't make any isk.", he figured if he bought a tengu alt, and a salvager/prober alt, that they would. Making isk is a big part of the hook for alot of players that play the game, I introduced him to a few players, that lived in a c2 wh, he was amazed at the amount of isk the wh dwellers was making, but his skills couldn't handle it.
Now, what if we applied some math to the actual new players (not alts) that come to eve, buy 15b+ in isk directly from the print machine. and say 20% of say 500? actual new players. thats alot of plex & Isk changing hands.
When he bought the plex he received 12 newly npc created items, with a value of 500m.? i understand the only thing that gets created is the cards, which are destroyed when used by players. however he still ends up with the isk. which he has splashed around here and there, becoming somewhat of a faucet for builders and character traders.
Would it be safe to say that a high% of the daily volume is actually new plex cards.? Discuss.
What are the ramifications of this behaviour to the economy?
Sorry No TL:DR  |

Candy Oshea
Techfree Investment Group
19
|
Posted - 2013.01.17 10:04:00 -
[12] - Quote
Kithran wrote: Short answer no.
As with the situation where a ship is destroyed when someone buys a plex with real money then sells it there is no real change in the amount of isk in game - the person who sold the plex personally has gained (say) 560 million isk however at the same time the person who bought that plex has lost 560 million.
There is in fact a very minor decrease in total isk in game due to market fees.
Kithran
Thanks for your answer. little confused on why your saying 'short anwser no' though, agree with what you had written above as its essentially the same as the last paragraph of what i wrote? |

Candy Oshea
Techfree Investment Group
19
|
Posted - 2013.01.17 10:13:00 -
[13] - Quote
RubyPorto wrote: Nope. Because you called it a faucet.
yes my mate spent 15b on characters & tengus :\ and i called it a faucet, re-read it. "kind of like a faucet" derp.
as in specifically my mate leaking 15b derp. |

Candy Oshea
Techfree Investment Group
19
|
Posted - 2013.01.17 10:26:00 -
[14] - Quote
OkaskiKali wrote:Perhaps clones need to have an increase in price?
I would pay ISK (and to a certain degree real money) for a NPC service that moves all of my assets that are scattered throughout eve to one location.
Perhaps another is for people who rat in high sec mission or incursion that activity is only available if you are part of a NPC corp?
The act of JC-ing to have a cost?
Great ideas, J-Cing especially not many new players do this. the clones are effected by new players, but as with my example above most new ones i know buy plex. so can probs afford it anyway vOv
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Candy Oshea
Techfree Investment Group
19
|
Posted - 2013.01.17 14:47:00 -
[15] - Quote
Bugsy VanHalen wrote:Candy Oshea wrote:RubyPorto wrote: Nope. Because you called it a faucet.
yes my mate spent 15b on characters & tengus :\ and i called it a faucet, re-read it. "kind of like a faucet" derp. as in specifically my mate leaking 15b derp. It is NOT a faucet. Your friend got the 15 Bil from selling PLEX. That isk came from players who bought those PLEX. The isk was not created out of thin air. It was already in the game. it just changed hands. Had he payed CCP and magically had the isk appear in his wallet then it would be an isk faucet. But he did not recieve isk, he received items he sold for isk. That isk was already in the game, just in someone else's wallet. Neither is PLEX an isk sink as when it is used, it is the item removed from the game. The isk just changes hand between the player buying the PLEX and the player selling the PLEX. If the PLEX was converted to AURUM it would be an AURUM faucet, but still not an isk faucet as it does not affect the total amount of isk in game. only whose pocket that isk is in. Isk sinks and Facets has nothing to do with what character holds the isk. Or how much isk changes hands. It is a change in the total amount of isk in circulation within the in game economy. A faucet is new isk coming into the game that previously did not exist. for example, bounties when you kill an NPC. or isk payouts for mission rewards. Basically any isk recieved by a player that did not come from another player. that isk is new, not just new to your character, but newly generated in the game. it did not come from another buying goods from you. it was created from nothing. A sink is existing isk in the game being removed. having to buy a new ship is not an isk sink, as that isk does not leave the game, it goes to who ever you bought the ship off of. When a ship gets destroyed is it an isk sink? No, Why? Even if the total isk value of the items destroyed is greater than the value of the dropped loot plus the insurance payout. It would seem like an isk sink, but really no isk was actually removed from the game. The minerals used to build that ship and its modules were removed from the game, but no isk. For example a battleship fully fitted is worth say 1 biliion isk. It gets destroyed, it drops 500M worth of loot, and the insurance payout is 200M. The owner of the ship lost 1 billion minus the 200M insurance so 800M. but the value lost was only 300M as 500M worth of loot dropped. The loot dropped belongs to someone else, but its value is still retained in the game. It would seem that this would be a 300M isk sink, but really it was minerals destroyed not isk, minerals mined by someone, and sold for isk. The isk payed for those minerals is still in the game. Since minerals are constantly regenerated through re-spawning asteroid belts no actual isk was lost. So even though the owner of the ship lost 800M worth of assets, and 300M of assets were destroyed with no compensation, no actual isk was removed from the game as the isk used to purchase the ship and all its fittings went into the hands of another player. Had the ship been bought from an NPC then its total value would have been an isk sink. But since the isk stayed in the game going into the hands of the seller of the ship, no actual isk left the game when the ship was destroyed, so the actual sink is zero. The only true isk sinks are when isk is given to an NPC. Sure there are often items brought into the game but the isk does not simply change hands it is removed. For example when you buy a skill book for 500M the isk you spent goes to the NPC and is removed from the game. You can then sell that skill book possibly for more than you paid for it, 550M, but that isk is just changing hands. You are left with a net gain of 50M but the 500M you paid is still gone from the game. The 550M you got was just isk changing hands from another player within the game. The game as a whole had a net loss of 500M isk when that skillbook was purchased from the NPC. Bounties and mission payouts generate isk from nothing, while activities such as running wormhole sites do not generate isk. You may thing, wait, running wormhole sites makes more isk than missions or ratting. How can it not be a faucet? Well, sleepers in wormhole sites do not pay bounties they drop items, those items, such as nano ribbons, are then sold to other players for isk. No new isk is generated, it is just existing isk changing hands. That is the difference. New isk being brought into the game generated from nothing is a faucet, while isk already in the game changing hands between players is not a faucet no matter how much isk changes hands. How much isk goes in and out of your character wallet makes no difference, it is how much isk goes in and out of the game without coming from or going to another player.
tl:dr 
re-read it, i called my mate a faucet coz he was spending isk like one 
Did you really need to write all that? seriously people need to learn to read. instead of skimming posts for buzzwords then wasting there afternoons  |

Candy Oshea
Techfree Investment Group
19
|
Posted - 2013.01.17 22:10:00 -
[16] - Quote
Isabelle Dmitri wrote:Candy Oshea wrote:this is what happens when a mechanical engineer argues with ecomonics major's isn't it No, I'm a mechanical engineer and I understand this **** perfectly. This is what happens when a ******* MORON debates with people who actually have a basic understanding of the game.
get mad scrub haha love it. |

Candy Oshea
Techfree Investment Group
26
|
Posted - 2013.01.23 04:59:00 -
[17] - Quote
RubyPorto wrote:Mara Rinn wrote:Starbase charters (those things used as part of the fuel load for hisec POSes) are available from most NPC LP stores. Which charters are you thinking of? And they cost no ISK when purchased from any LP stores. So they have no ISK sinking effect.
if they cost more LP or required more, then wouldn't there be less isk sunk Via LP, due to players spending on these, rather than say +5 implants? due to the subsequent upswing in demand?
Teach me. I've accidentally swallowed some Scrabble tiles. My next **** could spell disaster.
iCandy |

Candy Oshea
Techfree Investment Group
27
|
Posted - 2013.01.23 05:20:00 -
[18] - Quote
mynnna wrote:To candy's question: if they cost more LP, they'd just rise in price until they reached a new isk/LP where they were worth selling. It wouldn't really have any major effect on other items like implants.
Yeh it would be a blip wouldn't it. those bloody things are everywhere. I've accidentally swallowed some Scrabble tiles. My next **** could spell disaster.
iCandy |

Candy Oshea
Techfree Investment Group
27
|
Posted - 2013.01.23 08:03:00 -
[19] - Quote
Replace the components used in T2 BPO (Not Invented T2 BPC's) with NPC Seeded pipes/bolts w/e + Some morphite & 1 original item
e.g. Proposed T2 BPO (Heavy Missile Launcher II ) Ingredients using BPO
*1 Heavy Missile Launcher - (player driven) *12 Shiney Casings - (New NPC good Value appropriate (Say 13,000 isk), to cause no spike in Price) *230 Morphite
This would do a few things.
It would innocently take isk out of the system. (as long as the price to make them is viable) It would cause some Butt-Frustration on forums, like any T2 BPO related post. It could make invention Compete in some markets. (if some player driven event drove down some prices for invention mebe)
if anything, we should see a large spike in Self entitled Butthurt rants. I've accidentally swallowed some Scrabble tiles. My next **** could spell disaster.
iCandy |

Candy Oshea
Techfree Investment Group
27
|
Posted - 2013.01.23 22:21:00 -
[20] - Quote
Bob Killan wrote: Whilst im all for making T2 BPO's identical in build cost to generating the same product from invention (including the invention costs) Ie add the ingredients required to invent to the BPO bill of materials. Your proposal falls down at this point:
*12 Shiney Casings - (New NPC good Value appropriate (Say 13,000 isk), to cause no spike in Price)
Why would CCP who have been working hard to remove as many NPC items as possible to create a Player driven market suddenly decide to introduce an NPC item for no reason whats so ever. T2 BPO production costs can be increased with out the need to add a new NPC item.
Well the NPC item wouldn't be introduced for no reason, its reason to exist, is to sink isk.
Its either introduce a new NPC item, or play with current systems, from what i'm reading here.
Adding item/s, wouldn't cause as much buttmad, as say 10-20% across the board bounty cut wouldn't you agree? Were you around for the anomaly nerf?
Another idea i had, is VV.
Yes VV, or the like, set up an ISK sink fund, collect a certain amount, then biomass that character with isk in hand, now that i'd like to see!
I've accidentally swallowed some Scrabble tiles. My next **** could spell disaster.
iCandy |
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Candy Oshea
Techfree Investment Group
84
|
Posted - 2013.02.17 09:10:00 -
[21] - Quote
Arronicus wrote:Candy Oshea wrote:Isk Sink: Name change & employment history wiped when buying character - cost 2 plex (destroyed)
re-invent yourself literally. Ink Sink... economy rage.. non monocle... using isk not plex
sweet u figured it all out, now get em to bloody implement already!
Thread needs more monocles, only ruby looks distinguished enough amongst these wallflowers. I've accidentally swallowed some Scrabble tiles. My next **** could spell disaster.
iCandy |

Candy Oshea
Techfree Investment Group
118
|
Posted - 2013.02.24 09:01:00 -
[22] - Quote
Zappity wrote:Candy Oshea wrote:this is what happens when a mechanical engineer argues with ecomonics major's isn't it Had a good chuckle at this. I thought the economics majors would have been less uppity after 2008. At least when a mechanical engineer stuffs up all that Happens is the coal company gets 995TPH instead of 1000TPH
*Fixed*
& lol.
inb4 monocle overlords I've accidentally swallowed some Scrabble tiles. My next **** could spell disaster.
iCandy |

Candy Oshea
Techfree Investment Group
128
|
Posted - 2013.02.25 04:43:00 -
[23] - Quote
mynnna wrote:Well, there is the saying that civil engineers design the targets and mechanical engineers design the bombs. 
You mean electrical, not mechanical. ( At least in Australia, anything with a circuit in it, or automation goes to electrical, not things like pistons, actuators for flop gate chutes etc, we do that)
Australia is only Mines where u find all disciplines, OR buildings, but i don't like dealing with architects. (not alot else, we dont have major automation, or anything like that here, its all bought, designed from overseas)
The Mechanical Or "materials handling" engineering team drives the entire design of the mining project, the other disciplines, support our equipment, plug in our equipment, design their super-structures around the equipment. etc etc.
"this is what happens when a mechanical engineer argues with an accountant" is actually a daily annoyance for me, the Team leader (Accountant) for a project i did a while back, went cheap on all the machinery & none of it worked. When we tried to explain why, he didn't understand, and dismissed it, "we have saved money, the machines only vary slightly" they ended up replacing 3/4 of the machines, the team leader got sacked.
Me trying to explain why to him, was you guys trying to explain complex economics to me (isk sinks lol) I've accidentally swallowed some Scrabble tiles. My next **** could spell disaster.
iCandy |
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